The basic composition of a wanzer also remains the same: the body, two arms, and a set of legs. A wanzer's arm can also be equipped with a shield, which can be used as a type of counterattack that reduces damage from an assault. Each wanzer can be outfitted with armor to reduce damage from one of those types by 30%. ![]() Each weapon inflicts one of three types of damage: impact, piercing, or fire. Wanzers can be equipped with melee weapons, shotguns, machineguns, long-range rifles, missiles, and grenade launchers. The basic weapon types haven't changed, either. Sufficient leftover AP can be used to counterattack, if a unit is attacked during the enemy's phase. Each wanzer on your team has a limited amount of AP (Action Points) with which to move and then fire. Turns are divided into friendly and enemy phases. The basic mechanics of the game will be very familiar to those who've played the previous game. It's unknown whether or not their paths will cross, but at the very least it looks like the game's story has the same potential for twists as its predecessor. base in Germany, while Darril and his two friends stumble upon a once-in-a-lifetime opportunity in Venezuela during some political upheaval. ![]() Elsa's unit has to contend with a surprise attack by an unknown enemy on an E.C. The first is focused on Elsa, a French woman and a talented new recruit into the E.C.'s Durandal Corps. ![]() The storyline is a little bit sketchy at this point, but it involves two separate plot threads.
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